Yes...that fiendish strategist of a breed of human led the Soviets to bring the Werhmacht to breakpoint in 3 swift rounds. And no, I didn't particularly try to make things any easier for her. Does that say something for my tactical skill? Doubtfully, it was just one of those games you lose and cop it sweet.
It was fair, it was square, it was very very swift. Don't think I've seen that many command rolls passed in a sequence in some time, if ever!
The forces comprised
GERMAN CO 10
3x Heer
1x MG42
1x 81mm
3x 251/1
2x BMW sidecar
2x Stug III Kurz
German panzer detachment HQ 9
3x Pz IV Kurz
German stug detachment HQ 9
4x StuG III Lang
2k points
Breakpoint 7
Red Army CO 9
3x T34/76
Red Army HQ 8
3x T34/76
Red Army HQ 7
6x Regulars
2x Maxim
1x 82mm
Red Army HQ 7
6x Regulars
2x Maxim
1x 82mm
2k points
Breakpoint 11
The big white die in the middle's used to indicate the turn....dagnabbit!
The game opened with the Germans taking the hill in the centre of the board with two Stug III Lang platoons. In the center the infantry command advanced locating its mortar in safe rearguard and the left was, presumably, protected by the Pz IV detachment.
However, the T34s through some great manuever (hiding behind cover and me failing my opportunity fire, coupled with an impressive streak of command rolls) and dice rolling overcame the ambush and proceeded to storm the hill with shells supported by mortar fire from both infantry detachments
Where are the Americans when a hard fighting German soldier wants to surrender, huh?!?
Hope you enjoyed reading as much as I enjoyed playing and posting.
Til next time
Be safe and may the dice smile at you (at least more than they did me this game!)
S.
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